Box Modeling With Wings

Step 01

Right Click select Cube.




Step 02

Select the top face, right click, and select Extrude>Normal.




Step 03

Move face to desired point. Press D. D is a special hotkey that allows you to repeat a previous fuction(ie. Extrude>Normal).




Step 04

Move face to desire point. Then press space.




Step 05

Select the edge shown in the picture. Press L.




Step 06

Now you have an edge loop.




Step 07

Right click and select Scale Uniform.




Step 08

Scale area until it looks like the picture.




Step 09

Select the bottom face and scale uniform.




Step 10

Now the bottom should look as shown in the picture




Step 11

Select both faces. Right click and select Inset.




Step 12

Inset the faces to the area shown in the picture.




Step 13

Select Move.




Step 14

Then select Normal.




Step 15

The newly moved faces should look similar to the example shown. This method describe(ie. Inset>Move>Normal) is identical to Extrude>Normal>Scale Uniform.




Step 16

Right click and select Flatten.




Step 17

Select X.




Step 18

Now the faces will be parallel to the x axis.




Step 19

Select Move>Y. The faces should now be in the same position as shown in the example.




Step 20

With the faces still highlighted. Select Scale Uniform and scale the faces to the desired size.




Step 21

Right Click and select Extrude>Normal.




Step 22

Press D to repeat the process.




Step 23

Repeat the previous step.




Step 24

Select the edges shown and press L.




Step 25

To shrink the arm area right click and select Scale>Uniform.




Step 26

Select the edges shown.




Step 27

Press G to select an edge ring.




Step 28

Press C to connect the edges. This will create two edge loops.




Step 29

Deselect one of the edge loops. With one edge loops selected right click and select slide.




Step 30

Slide the edge loop to the area shown.




Step 31

Slide the edge loop on the other side and then press spacebar.




Step 32

Select both edge loops again.




Step 33

Scale>Uniform these edge loops.




Step 34

Select the next set of edge loops as shown.




Step 35

Scale>Uniform these edge loops.




Step 36

Select both faces on the end of the hands.




Step 37

Right click and select Scale Axis.




Step 38

Select Y.




Step 39

Both faces will Scale on the y axis. Scale the faces to the desired size.




Step 40

Select both edge loops.




Step 41

Right click and select Move>Y. Move the edge loops as shown. Press spacebar.




Step 42

Select both edges.




Step 43

Select Move>Y these edges. Press spacebar.




Step 44

Select both edges




Step 45

Select Move>Y these edges. Press spacebar.




Step 46

Select the bottom face of the body.




Step 47

Right click then select Extrude>Normal.




Step 48

Press D to repeat this action.




Step 49

To make the still selected face larger SCale>Uniform the face.




Step 50

Again select Extrude>Normal.




Step 51

Right click and select Scale Uniform.




Step 52

Scale to the desired size.




Step 53

Select both faces.




Step 54

Extrude>Normal these faces.




Step 55

Right click and select Move.




Step 56

Select Y.




Step 57

Move the faces Y similar to the picture shown.




Step 58

Right click and select Flatten.




Step 59

Select Y.




Step 60

This will flatten the faces towards the Y axis.




Step 61

Extrude>Normal these same faces.




Step 62

Press D to repeat the action.




Step 63

Again, press D to repeat the action.




Step 64

And again, press D to repeat the action.




Step 65

With the faces still selected press F 4 times. This will select all the parts shown.




Step 66

Select Scale Axis.




Step 67

Select Z.




Step 68

Scale the parts similar to the given example. Press space.




Step 69

Select the bottom two faces as shown.




Step 70

Select Flatten>Z. Now the faces will be flatten towards the Z axis.




Step 71

Select the Bottom edges.




Step 72

Right click and select Move.




Step 73

Then select Z.




Step 74

Move the edges as shown in the example.




Step 75

Select the edge loops.




Step 76

Scale Uniform the edge loops.




Step 77

Select another set of edges.




Step 78

Create the edge loops.




Step 79

With the edge loops selected Move>Z.




Step 80

Select the edges.




Step 81

Right click and select Move.




Step 82

Then select Normal.




Step 83

Now the inner thighs look somewhat better.




Step 84

Select the face.




Step 85

Right click and select Scale Axis.




Step 86

Then select X.




Step 87

The face should look similar to the example.




Step 88

A basic human model is now finished.




Step 89

Save the file as human by going to File>Save As.